This job aid / handout offers a simple self-guided activity that helps both children and adults get a quick 'pulse check', self-assess their emotional state, and suggests strategies to cope. Users are guided through a structured approach to understand and manage emotions effectively.
Audience: Children (10 and older) and adults
Responsibilities: Instructional Design, Visual Design
Learning Theory: Constructivism
ID Model: Successive Approximation Model
Tools: Figma, Adobe Illustrator
In order to have a productive day at work or at school, it helps to understand and reflect on one's emotional state at the onset of the day. Many organizations are in need of a simple activity that can help users navigate their feelings and develop a productive line of action.
I designed a simple structured, guided mood-meter activity that helps users understand how they feel at the moment, what makes them feel that way, how they behave as a result and what are the possible courses of action. A printed version of this job aid provides a tactile, tangible and hands-on solution towards developing better self-awareness and increased productivity.
I conducted an online search to assess existing solutions. Some solutions were found to be in poster format with no hands-on activities, some did not address the underlying cause for each specific emotion and some did not guide the user through a structured sequence to analyze emotions and pinpoint a course of action. I also developed an understanding of the importance and significance of colors in creating mood charts.
Additionally, I referenced best practices such as the RULER approach to social-emotional learning and understood the structured technique involved.
Based on the needs analysis, I developed a four step structure which guides users through a simple sequence of activities in a Q&A format. I also envisioned four mood 'zones' typically used in mood charts with a commonly used color scheme.
For every question in the activity, I selected key words depicting emotions experienced and activities recommended for each zone.
I started out sketching a quick rough draft of the visualization of the job aid on paper. Early on in the design, I realized that having a visual indicator of progression through the activity will help users understand the direction of flow. Therefore, I decided to use arrows to depict each zone.
I tried out a couple of different placements of the question bubbles before deciding that having them on top of the page will make most sense.
Digital prototype of SEL Mood Meter job aid
I moved on to creating a digital prototype on a Google Docs page. I added circular placeholders for the question bubbles and arrows for the mood zones. I created four rectangular text boxes within each arrow, each corresponding to answers for a question bubble.
I filled in the question bubbles with text (questions) and corresponding text options within the rectangular boxes. To answer the second question, I decided to have an empty space where users can fill out details by hand. This made the activity highly personalized.
While adding color for each mood zone, I decided to fade the color saturation from left to right, in the direction of the arrow itself. I did this to highlight a lightening of the strong emotion a user might be feeling at the beginning of the activity versus how they feel as they progressed through the structured approach and ended with a clear line of action.
To create the final piece, I used Figma. I started with an A4 size frame and added the circular and rectangular elements. I filled in text and ensured all components are vertically and horizontally aligned and centered.
I added curvature to the arrows and rectangles to improve cohesiveness. I also decided to use dotted lines to visually connect the question bubbles to the various mood zones.
I added a 'smiley face' in each mood zone to visually convey the key characteristic of each zone. For the action items corresponding to the fourth question bubble, I looked up appropriate visual icons online, extracted, sized and trimmed them on Adobe Illustrator and placed them adjacent to each action item. I ensured these visual elements were color coordinated with the zone they were placed in.
Based on user feedback, I re-ordered the mood zones vertically to show a smooth progression of energy levels and pleasantness.
I added a neutral gray background to visually tie in all the elements into a cohesive whole, while also contrasting it with the bright colors used in the design.
Overall, I strived to keep the design elements minimalistic while conveying maximum meaning and impact.
I exported the file in PDF format, which could then be printed for use.
Final PDF file of SEL Mood Meter job aid
This project helped me understand the thought process involved in designing a simple job aid, the nuances of visual design and attention to detail required to develop an effective end product.
On hindsight, I realized that I selected visual icons that were far too complex to be rendered when scaled down in size. Moving forward, this is an aspect I would like to improve by utilizing simpler visual icons that render clearly when scaled down and are easy for users to understand.